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Sometimes he’d move ahead while I (tried to) cover him and spot enemies from a window. I joined up with a stranger (sorry I had to leave mid-mission, whoever you were) and even without talking over voice chat we understood each other.
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I’m not fond of the wave survival mode-some of the fun is lost when you’re frantically defending a base against intruders, instead of the other way around-but adding another player to the campaign missions rules. Any little break from being the only thing in everyone's sights was welcome.Įverything gets better in co-op, though. Occasionally you run into rebels in the middle of a battle and get to wholeheartedly pitch in if you want, which is the kind of unique event I wished for more of. Each level is as big as the last, and except for a couple moving convoys to deal with, most of the objectives play out the same: sneak or shoot your way in and grab the documents or plant the bomb.
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My biggest criticism of the campaign is that the pace is flat and my approach never varied much. Who needs headshots when you have a friend? The animations and environments lack much character-best described as ‘World War 2 videogame art’-but the Italian hills and villas are pretty, and on my old Nvidia GTX Titan it runs at a comfortable 60-80 fps at 2560x1080. The big levels take seconds to load on my SSD, it supports ultrawide resolutions, and outside of tiny graphical glitches I’ve noticed during cut scenes, it looks sharp. And several guns already require DLC to unlock. So far I’ve had no incentive to try guns other than my starting Springfield, which has better stats than any of the other rifles I could unlock thanks to upgrades I’ve earned by using it. The weapon progression isn’t great either. Thankfully it’s possible to manually save whenever you want, a necessary discipline. Sniper Elite 4 tends to autosave in the middle of fights, after being spotted and going on the run, rather than during safe moments. Plus, two things I noted the absence of in my review of Sniper Elite 3 have been added: the ability to zero the scope and a practice range. It does feel markedly better to sink a shot without such direct help, though, so I'm at least glad both ends of the difficulty spectrum are represented: a pleasant romp through Italy, or a nightmare of missed shots. Using the guide removes a lot of the challenge to aiming, while having no guide (it can be switched off in the options menu) requires intimate familiarity with a rifle’s bullet velocity, and given how many times I died when I could hit things, I'll save it for a second playthrough. Regardless of how complex you make it, letting out your breath slows time and produces a big red box that shows you where your bullet will hit, so it’s still not hard to nail someone in the eye. You can remove ballistics altogether-bullets always go where the crosshairs meet-or include gravity and wind in the equation. Depending on your settings, sniping is as simple or difficult as you want it to be.
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